<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Jensen · Blog</title><description>Game design portfolio and writing.</description><link>https://fjportfolio.com/</link><language>en</language><item><title>The Recovery Beat</title><link>https://fjportfolio.com/blog/the-recovery-beat/</link><guid isPermaLink="true">https://fjportfolio.com/blog/the-recovery-beat/</guid><description>What Red Dead Redemption 2 gets right about deliberate slowness, and what my first WoW Forever beta session suggests it&apos;s getting right too — grounded in Fullerton&apos;s pacing curves and Hartmut Rosa&apos;s theory of social acceleration.</description><pubDate>Fri, 18 Sep 2026 00:00:00 GMT</pubDate><category>pacing</category><category>game-design</category><category>wow-forever</category><category>red-dead-redemption-2</category></item></channel></rss>